The patch does have some benefits for 1080p owners, though, including a totally locked 60fps frame rate with high quality shadows enabled. Digital Foundry argues, however, that the option to switch between a supersampled 4K mode and native 1080p mode would have been preferable.
Animations also look smoother on PS4, largely because Naughty Dog aimed for a frame rate of 60 frames per second throughout The Last of Us Remastered. And for those who don't like a variable frame rate, or the way that cutscenes look at 60 fps, the studio included an option to lock the frame rate at 30 fps. Either way, the game runs in native 1080p.
UPDATE 11/06/14 19:07: This report from GamingBolt.com suggests that the Uncharted 4 trailer is indeed running in real-time - a simply phenomenal achievement. We've studied the video in a little more depth and have concluded that it's definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down - a process known as super-sampling). Small clipping anomalies, a touch of specular aliasing on Nate's shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render. On the face of it, we're still looking at some pretty incredible anti-aliasing here for a real-time technique on a game running at 60fps, particularly when it comes to the perfect, artefact-free rendering of Nate's hair - but the combination of the low contrast setting, slow camera movement, motion blur and depth of field would work well generally in making aliasing much less of an issue.
Original Story: Perhaps the strongest technological statement made at the E3 2014 press conferences last night was Naughty Dog's intent to run both of its major PlayStation 4 titles at 1080p resolution and a top-end 60 frames per second. The developer had previously signalled that The Last of Us - its eagerly awaited PS3 remaster - would aim to hit the maximum resolution and frame-rate available to the hardware, but the news that Uncharted 4 would aim to hit the same standard came out of left field and is hugely appreciated.
The chances are that if you were watching the media briefing via a livestream, you would not have been able to witness the two Naughty Dog trailers the way with anything like the level of quality the developer put into its creations. Having reviewed our own assets - captured on-site last night at the Sony conference - we can safely say you're looking at a revelatory increase in quality, and we just had to share what we'd seen with you.
While we've put a lot of effort into the streaming media on this page, other options are available. As we worked on reformatting our conference captures to run in the Eurogamer player, Gamersyde - an invaluable site specialising in high-quality media - acquired full 1080p60 versions of both The Last of Us and the Uncharted 4 teaser. If you're looking for full resolution, full frame-rate downloads, it looks like you're already taken care of.
In terms of streaming media, we've done our level best to get quality media to you without the need to download massive files. Here's a full 60fps presentation of The Last of Us, which confirms full 1080p60 for both pre-rendered cut-scenes and in-game elements. It looks as though Naughty Dog concentrated mostly on the former though in this trailer, so the game still has many secrets to reveal - so you can be sure that we'll be seeking out the game on the E3 show floor over the next few days.
Moving on, it's the Uncharted 4 teaser that stole the show at Sony's E3 2014 press conference last night, with an absolutely stunning presentation captured from a PlayStation 4, according to a pre-trailer message. It's a statement that sounds unequivocal - essentially stating that the retail hardware you may own is capable of the same visual performance. However, it's still unclear as to whether this is the level of graphical fidelity we will see in the final game.
No other console game has yet to match the visual quality of The Last of Us Remastered. The jump to native 1080p resolution means all characters and textures look better than ever, and you'll immediately notice the improvements to shadows, lighting, draw distance, and overall detail.
Built of a culmination of everything that action gaming has grown to become over the last eight years, The Last of Us is the definitive statement on what the genre has achieved thus far. Made of wildly eclectic gameplay mechanics polished to a sheen, bound intelligently and movingly to one of the most affecting narratives in games, The Last of Us succeeds where so many pretenders have failed.
Native resolution indicates the resolution a game is rendered in before any potential upscaling. Most, if not all, PS4 and Xbox One games output at 1080p, but some might not have a native 1080p resolution, which have the potential to run into FPS issues..
This chart is a work in progress; very few companies have gone on record stating the native resolutions of their Xbox One and PS4 games. If you have information to add to this chart in alphabetical order, please make sure it's properly cited. BEWARE OF FALSE INFORMATION! This page can be edited by anyone with an IGN account. So therefore the information you are seeing is most likely incorrect.
The remastered version of Naughty Dog's most awarded 2013 PlayStation 3 exclusive The Last of Us is only a couple of weeks away from its launch, and the developer has now started rolling out the in-game media content. Due to launch on July 29, The Last of Us Remastered promises enhanced visuals and graphical details, and packs almost all of the additional content that was released for the original title. Recently, Sony published a new blog post revealing seven new screenshots and describing how it is like to play the game in 1080p/60fps on the PlayStation 4 console.
Recently, SCEA Social Media Manager, Sid Shuman, published a blog post on the PlayStation Europe Blog, explaining how it is like to play The Last of Us Remastered in native 1080p resolution running at 60 frames per second. Throwing light on the gameplay, and how the PlayStation 4 console runs it like a charm, he also revealed 7 brand new screenshots showing off the amazing enhanced visuals and added graphical effects of the game. Talking about the resolution of the game, Sid mentioned:
After waiting and hearing how The Last of Us Remastered is nothing but beauty, PlayStation 4 playerbase is as excited as it gets now, for the game is only under a couple of weeks away from its launch. Running at native 1080p resolution and 60fps, the game features twice as many shadows and four times the texture mapping than the original The Last of Us that still stands among some of the most awe-inspiring video games ever built for the PlayStation 3 console. Promising pumped up shadows and lighting, and several other gameplay improvements, The Last of Us Remastered is the game to buy as soon as it hits the stores.
Thanks to NeoGAF user brotkasten, we have 42 sparkling new The Last of Us Remastered screenshots showing how the game looks like when running normally on the PlayStation 4 console. Unfortunately, compression on the screenshots is high and the anti-aliasing is pretty bad, so despite being in full HD 1080p resolution, they look slightly crummy, but I hope the final product will be better. Before you start feasting your eyes with there The Last of Us Remastered screenshots, let me warn you; spoilers ahead.
Aside from the new graphical options for PS4 Pro players, a couple of bug fixes were implemented in these patches. An issue that was causing players to inadvertently aim downward in multiplayer has been fixed. Furthermore, an exploit in multiplayer which allowed players to enter level collision by throwing a smoke bomb has been closed. The previous patches (1.08 for The Last of Us Remastered and the Left Behind DLC) added native 1080p support for users who were playing the game on a PS4 Pro. The Last of Us Remastered was one of a set of games that were tested by Digital Foundry and found to have performance issues on Sony's latest iteration of their flagship console.
I don't know what people were expecting. It is a brand new console launch and developers were rushing trying to meet those deadlines. At least PS can do 1080p which is more than can be said for the competition unless we're talking about racers and fighting games. The whole resolution-gate thing is utter nonsense. One thing about the internet is that it shows peoples true character and a lot of grown adults are acting like babies. It takes time for a new product to hit it's shot groove especially consoles which is why I'm glad I decided to wait. Thank you to the people who did order theirs for the launch because you help establish an install base which is needed, but I've learned a long time ago sometimes it's just better to wait.
I never picked up the game, but it's cool nonetheless that stuff like this is possible. Maybe a similar patch will be coming to BF4? Well, either way, Resogun will ALWAYS be 1080p, even w/o a patch (#42 on the leaderboards for the first world )
It's either the height of laziness by developers because they can fall back on patches and gamers just accept it, or there's something else at work here. Frankly, if I were working at Sony I'd stop bragging about this 1080p stuff. First off, the vast majority of people can't tell a difference, secondly, these developers can't ship games in 1080p before a patch tells me that maybe this system isn't as easy to develop for or as powerful as we've been led to believe. If it's such a beast and such a joy to work with, why is getting a game such as CoD or AC in 1080p right out of the box such an issue? And how can you tell me the game is 1080p native when it needs a patch to run in that resolution? '1080p native' is just a flashy marketing term, nothing more.
I was playing it last night and noticed some blurring when I synchronized and the camera was panning around a large area. Now I know it wasn't my tv messing up. Do they have an idea of when the patch will be ready? 2b1af7f3a8