Two Point Hospital is a 2018 business simulation game developed by Two Point Studios and published by Sega for Linux, macOS, and Windows. Console versions for the Nintendo Switch, PlayStation 4, and Xbox One were released in February 2020. A version for Amazon Luna was also made available in November 2020. A spiritual successor to Bullfrog Productions' 1997 game Theme Hospital, players are tasked with constructing and operating an empire of hospitals in the fictional Two Point County, with the goal of curing patients of fictitious, comical ailments. Because visiting real hospitals is often unpleasant, the emphasis on humour to lighten the mood was deemed important by the developers. The game was designed and developed by some of the creators of Theme Hospital, including Mark Webley and Gary Carr.
Within weeks of release, Two Point Hospital was the second most downloaded game in the sales charts for Europe, Middle East, Africa, and Australia. The game was received positively by critics, garnering acclaim for its style, humour and its faithfulness to Theme Hospital's aesthetics, but criticised for its repetitiveness and room design. The game received seven major updates as downloadable content after its release which added new regions and illnesses to cure, as well as four item packs. A successor titled Two Point Campus was released in 2022.
Two Point Hospital features a similar style of gameplay to that of Theme Hospital. Players take on the role of a hospital administrator charged with constructing and maintaining a hospital. Tasks include building rooms and amenities that satisfy the needs (such as hunger and thirst) of patients and staff (such as toilets, staff rooms, reception desks, cafés, seating, and vending machines), expanding the hospital into new plots, the hiring and management of doctors, nurses, janitors, and assistants to maintain the hospital; and dealing with a variety of comical illnesses. The player can manage several hospitals, each with their own layout objectives. Two Point Hospital features unique, comical conditions such as "Light-Headedness" (having a light bulb for a head), "Pandemic" (having a pan on one's head), "Mock Star" (patients are Freddie Mercury impersonators), and "Animal Magnetism" (having animals stuck to the patient's body). When patients die, they sometimes become ghosts, which disrupt the hospital by terrorising patients and staff. Only janitors with the Ghost Capture skill can remove them.
The process of diagnosing patients begins in a GP's Office before they are sent for further diagnosis in other rooms, and eventually treatment. From time to time, an influx of patients with a specific disease can occur. On later levels, players can also experience epidemics, during which an infectious disease spreads throughout the hospital. Players are issued with a certain number of vaccines to inoculate patients, and there is a reward if all infected patients are immunised. Otherwise, the player's reputation (a performance rating that affects the chances of new patients coming) is tarnished. Every game year, there is an awards ceremony in which the player is given performance-based rewards. Examples of objectives include: making the hospital attractive enough, and finding cures for certain diseases, though the general goal is curing as many patients as possible. The completion of challenges and other tasks awards "Kudosh", a currency that can be used to unlock new items that can be placed within rooms and corridors. Players can research new rooms and machine upgrades in the Research room.
The game features online leaderboards, along with co-operative and competitive multiplayer modes. An update released in October 2018 also added a sandbox mode. Steam Workshop support was added in February 2019, giving players the ability to customise the pictures, walls, and floors of the hospital, either by using image files from the player's computer, or by downloading other players' items. In April 2019, the "Superbug Initiative" update added co-operative community challenges, featuring numerous goals along progression system. The community completing these goals works together towards unique in-game content as a reward for. The update also added the ability to customise the game's soundtrack.
The timing of a Theme Hospital-style game was also apt: art director Mark Smart said making a hospital-simulation game "felt right" and that there was "a lot of love for Theme Hospital", while studio co-founder and technical director Ben Hymers said players had been wanting a sequel to Theme Hospital for years. According to Webley and Carr, Two Point Hospital is a completely new game, rather than a reapplication of new assets to an existing game. The game was developed by envisioning fictional symptoms (often based on wordplay) and the means to cure them. Webley and Carr also wanted to develop a graphics style that would remain "future-proof" relative to changes in graphics rendering technology, and opted to use claymation-like effects, which they found would not become dated and made it easy for players to observe on-screen situations.
According to Hymers, the developers used their experience in making games including Theme Hospital, Populous, and Black & White to make Two Point Hospital. Smart said the team wanted the game to be accessible and that they wanted players to have confidence when examining the sub-menus and realising the level of strategy involved. Smart also said people do not like to visit hospitals and that using humour makes a difference to the atmosphere. According to Smart, the ailments were concocted from "terrible puns", or backwards from what someone wanted.
The sound effects were created by Tom Puttick and Phil French of Cedar Studios (with Shaw being the Audio Director) using an Audient ASP880 pre-amplifier, which facilitated the conversion of the two-channel setup into a 10-channel setup. Two Point Studios gave Cedar Studios a brief for the music that enabled them to create "elevator music with a jukebox feel". Ambient tree sound effects were recorded in Guildford, Surrey, river sounds in Scotland, and waves on a beach in Spain. Other background sounds were recorded in a hospital. They also went to Two Point Studios' offices to record their staff members and emotive sounds for the interactions.
The first public viewing of Two Point Hospital was held at the PC Gamer Weekender event on 17 February 2018. The gameplay demo explored the game's user interface and its turning camera, which was not present in Theme Hospital. The game's publisher also announced a potential release date in August 2018. The panel discussed some of the new ailments that would be included in the game, confirming one that changes the patient into a mummy. In a GamesTM preview, Smart stated that the closest illness in the game to a real one is Hurty Leg, which he described as "almost like somebody in plaster". Developer Two Point Studios announced in a newsletter that subscribers would receive a "golden ticket" that would allow the player to download an in-game "golden toilet".
In July 2018, Steam began accepting pre-orders for the game, which was released on 30 August 2018, for Linux, macOS, and Windows. On 2 September 2018, Two Point Hospital was the second most-downloaded game in Europe, the Middle East, Africa, and Australia. A Halloween patch was released on 23 October 2018, which introduced a "creepier" soundtrack, new DJ lines, a night-time intervention, and the 'Frightheadedness' disease. A free update in March 2019 added new decorative objects based on other game series on Steam, including Total War: Three Kingdoms, Endless Space, Football Manager, and Half-Life 2.
The game's first paid downloadable content, "Bigfoot", was released on 5 December 2018. It adds additional hospital scenarios set in snow-based areas and a number of new illnesses to be cured related to the setting, among other improvements. On 18 March 2019, the "Pebberley Island" add-on was released. It is set on a tropical island and adds 34 diseases. The third expansion, "Close Encounters", released on 29 August 2019 adds science fiction elements such as aliens and the mysterious Chasm 24. The fourth expansion, "Off the Grid", was released on 25 March 2020, and adds new plant-themed ailments and items with a focus on eco-friendliness. "Culture Shock", released in October 2020, introduced hospitals in culture settings like a film studio, which alongside curing patients with new diseases, will need to help with creating a television medical drama. "A Stitch in Time", released in February 2021, added hospital settings in different time eras along with medical conditions specific to those periods.
Some reviewers were more critical of the similarities to Theme Hospital. GamesTM believed that Two Point Hospital is too similar to Theme Hospital, saying that more could have been done to distance itself from it. The room design also received critique. Jarrard found that item placement and hospital construction can be "incredibly frustrating" when one is not used to it. He further stated that he believed some room types were not fully thought out and working them into the hospital is not easy. Reeves disliked needing to build a hospital from scratch when moving to a new one. Other criticisms were levied at the game's repetition, the lack of an ability to copy rooms, and the lack of a sandbox mode.
The main income comes from the power of people, in the treatment of their unusual diseases. However, not every doctor can cure them. Therefore, you need to hire the right people. Which can handle similar problems. The player can not only build a hospital and hire staff. He can also interfere with the treatment process itself by giving instructions to employees. To stay ahead of the competition, new technologies and treatments need to be developed. And also to have a high image of the hospital, where there is a low mortality rate among patients. You just need to download the game Two Point Hospital via torrent and start playing. 2b1af7f3a8