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By contrast, a sandbox game is, by definition, one where the player is completely free to explore as they see fit. The term was coined by game designer Jane McGonigal in her book Gaming the Mind, as a way to describe the freedom in terms of action a player can expect in a video game. Thus, a sandbox game is one where the player can choose how to approach the game, and is expected to choose.
Many games are both sandbox games and open world games. Since sandbox games are just a subset of open world games, this section will describe the mechanics of the Open World Game, and how they work in relation to sandbox design.
One of the most noticeable differences between an open world game and a sandbox game is the control of the player's actions. In an open world, the player typically has complete freedom to choose how to act and how to approach the game in any way that they see fit. The player has no predefined goals and may find themselves trapped in a situation they did not intend to be in. A sandbox has been designed to allow the player to act in any way possible, and the player is free to explore the sandbox as they see fit and choose their own adventure. This may mean finding a treasure, or just exploring a whole new setting.
Sandbox design can, therefore, be thought of as anything that allows the player to explore the game world at their own pace, while open world design is anything that limits the player's actions and experience.
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One of the drawbacks to this approach was that we needed to recompile every time we made even a small change to the code. This slowed everything else we were doing down and because we couldn't always have someone waiting for the application to finish building. 827ec27edc